Responding to the Call of Things
A Conversational Approach to 3D Animation Software
Appendix C
Experimental animations: results as a list
This research has identified 3 general themes around which the animations, strategies and tools described in section 4 of this document have tended to coalesce. These themes include Emergent Content, Perceptual Experience and Mapping Process to Outcome.
Each creative strategy and custom tool addresses one or more of these themes and the list below indicates how strategies, tools and themes are aligned.
Encouraging Emergent Content
Playing with Software
Playing with History
Animation as Relation
Auto Expression
Auto Keyframe
Exploring Perceptual Experience
Working from Sketches
Modelling as Animation
Working from Life
Plein air Still life
Colour as Light
Geometry as Shadow
Shadow Play
Mapping Process to Outcome
Modelling as Animation
Plein air Still life
The following list indicates how these themes relate to methods suggested by phenomenologist philosophers as well as methods suggested by the work of other creative practitioners discussed throughout this document.
Encouraging Emergent Content
Being attentively present in the domain of things
Listening to things and responding based on what feels right
Disrupting your own working process
Disrupting your own easy interpretation of an image
Exploring qualities inherent in 3D animation software
Exploring capacities of 3D software that extend beyond its design
Exploring Perceptual Experience
Returning to the world of perception
Not accepting simulation tools as an explination
Interrupting habitual ways of seeing
Making things strange and seeing the ordinary as extraordinary
Exploring free perception and the experience of teeming
Not pulling things apart in order to understand or describe them
Beginning in poverty
Avoiding animation pre-sets and taking a back to basics approach to 3D software
Trying to forget what it is that you’re looking at and describing physical things as shapes and colours
Mapping Process to Outcome
Inviting a viewer to take up the gesture which created the work
Make intuitive decisions evident in a finished animation
keeping the work sketchy
Excercising a tolerance for the incomplete
Resisting the urge to set things straight and clean things up